Article

Enhancing 3D Printing Education Through Game-Based Augmented Reality and Gamification: An Empirical Study

Published: 2025-09-12
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Authors

  • Deepak Sharma, Jitendra Sharma, Niket Mehta

How to Cite

Enhancing 3D Printing Education Through Game-Based Augmented Reality and Gamification: An Empirical Study. (2025). Journal of Informatics Education and Research, 5(4). https://doi.org/10.52783/jier.v5i4.3599